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Anton Baev
Anton Baev
Lead Technical Artist | Medical VR & Engineering Precision
Moscow, Russia

Summary

LEAD 3D TECHNICAL ARTIST | SENIOR VISUAL SYSTEMS ENGINEER

Bridging Engineering Precision with Digital Artistry

With over 20 years of expertise and an engineering background from Bauman Moscow State Technical University, I specialize in high-end visualization at the intersection of production, medicine, and AI-driven workflows. My "engineering-first" mindset ensures that every project is a scalable technical solution, not just a render.

CORE EXPERTISE & IMPACT:

[ INDUSTRIAL DESIGN & EXHIBITIONS ] — Erich Krause: End-to-end development of complex exhibition environments. I bridge the gap between creative design and engineering by providing manufacturing-ready specifications and integrating real-time engines (Unreal/Vantage) for design validation.

[ MEDICAL VR SYSTEMS ] — High-Stakes Medical VR: Led visual architecture for surgical simulation and accreditation training. Delivered anatomically precise 3D assets, real-time Unity scenes, and optimized VR performance for clinical-grade applications.

[ WORKFLOW INNOVATION ] — RenderThat, Berlin: Expert in international 3D production standards. I develop quality guidelines and automated pipelines for global brands, ensuring consistent high-end output across large teams.

[ AI-DRIVEN PRODUCTION ] — Advanced implementation of Generative AI ecosystems for conceptual design, texture synthesis, and workflow automation. I leverage AI tools to significantly optimize production cycles and asset generation.

I don't just build models — I design the production architecture. From raw technical blueprints to fully interactive, high-performance digital environments.

Skills

3D ArtConcept DesignMotion Graphics3D Visualization3D ModelingRetopologyScientific AnimationMedical IllustrationTechnical ArtClothing DesignVirtual RealityvfxArt DirectionVFX simulation3D AnimationCreature ModelingLow-poly ModelingHigh-poly ModelingFluid Simulation

Software proficiency

3ds Max
3ds Max
After Effects
After Effects
Blender
Blender
DAZ Studio
DAZ Studio
Keyshot
Keyshot
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Unity
Unity
Marvelous Designer
Marvelous Designer
V-Ray
V-Ray
FumeFX
FumeFX
Premiere
Premiere
SpeedTree
SpeedTree
Terragen
Terragen
Rhinoceros
Rhinoceros
Phoenix FD
Phoenix FD
iClone
iClone
Character Creator
Character Creator
RizomUV
RizomUV
Midjourney
Midjourney
Stable Diffusion
Stable Diffusion

Reel

Experience

  • Lead Technical Artist | Senior 3D Designer at Erich Krause
    Moscow, RU
    July 2024 - Present

    Self-Driven Technical Leadership: Beyond exhibition stand design, I manage the entire technical lifecycle, from engineering specifications to on-site contractor supervision.

    Engineering-First Approach: Established structural construction standards to ensure 100% manufacturability of complex designs in metal, wood, and plastic, bridging the gap between concept and physical realization.

    Pipeline Innovation: Integrated Unreal Engine and Chaos Vantage into the workflow from scratch to enable real-time design validation.

    Workflow Optimization: This integration enabled interactive design exploration and significantly accelerated the preparation of final technical documentation and materials.

  • Senior 3D Artist | Workflow Expert at RenderThat Creatives GmbH
    Berlin, DE
    October 2020 - Present

    Global Quality Governance: Ensured high-fidelity product asset compliance for global brands (Lidl, Wayfair), implementing rigorous international engineering specifications to guarantee absolute technical accuracy.

    Pipeline Development: Engineered custom retopology workflows for converting complex CAD and Marvelous Designer data into optimized, production-ready models.

    Creative Leadership: Governed full-cycle animation projects, coordinating between departments and presenting visual concepts directly to executive leadership.

    Industry Evangelism: Contributed in-depth technical tutorials and case studies to the DigitalPlunge portal, establishing new benchmarks and production standards for 3D content creation.

    Award-Winning Artist: 2nd place winner of the RenderThat Revolution Award for innovation in 3D graphics.

  • Lead 3D/VR Designer | Visual Systems Architect at Confidential / Medical Institution (NDA)
    Remote / NDA, RU
    March 2022 - April 2024

    Visual Core for Complex Systems: Engineered the primary visual architecture for medical VR simulators where "approximate" design was not an option.

    Anatomical Fidelity: Developed clinical-grade 3D medical assets and pathological simulations for clinical accreditation frameworks.

    Performance & Optimization: Developed proprietary shaders and optimized assets for Unity, ensuring rock-solid FPS and zero-latency immersion in VR.

    Full-Cycle Leadership: Defined technical specifications and managed team-wide implementation of interactive medical scenarios.

  • Lead 3D Artist | Creative Lead (Visual Brand Transformation Project) at Musthavetobacco
    Moscow, RU
    July 2020 - December 2020

    Creative Direction: Led the visual development for 35 surrealist-themed artistic concepts, managing the entire lifecycle from initial briefing to final release.

    High-End 3D Production: Executed complex 3D scene compositions, high-poly ZBrush sculpting, and photorealistic shading for organic assets (fruits, vegetation, and liquids).

    VFX & Animation: Directed and executed dynamic simulations, including fluid dynamics (juice splashes, droplets) and particle systems for promotional video content.

    Production Orchestration: Managed the 3D production pipeline, synchronizing cross-functional workflows between artists and stakeholders to ensure all visual assets aligned with global exhibition requirements.

    Production Fidelity & Delivery: Supervised high-end post-production and color grading to ensure 100% visual consistency across digital media and large-format print for international exhibitions.

  • Lead Designer | Creative Lead (Brand Launch Project) at MAST
    Moscow Region, RU
    September 2019 - April 2020

    Premium Brand Launch: Spearheaded the end-to-end visual development and market entry for a premium gadget accessory sub-brand, directing the launch of the corporate website and e-commerce platform.

    Photorealistic Product CGI: Established a high-end visualization workflow to produce hyper-realistic digital assets from technical drawings, achieving absolute visual fidelity for premium packaging and global marketplace standards.

    VFX & Motion Direction: Authored director’s scripts and executed high-end 3D promotional animations, introducing motion design as a core marketing tool to drive product engagement.

    Production Standards: Developed and implemented standardized imaging protocols for major marketplaces (Yandex Market, etc.), ensuring absolute visual consistency for high-fidelity product assets.

    Cross-Functional Orchestration: Managed a multi-disciplinary team, coordinating workflows between graphic designers and photographers to align packaging, web, and large-format print media.

    Process Optimization: Standardized pre-press procedures for complex product packaging, bridging the gap between digital CGI design and industrial printing requirements.

  • Independent 3D Specialist | Visual Solutions Consultant at Self-Employed
    Moscow Region, RU
    April 2016 - March 2022

    Strategic Project Execution: Developed high-end 3D environments, architectural exteriors, and complex product visualizations for international clients.

    Advanced Technical Stack: Deployed high-end solutions using ZBrush, CAD retopology, and Marvelous Designer to solve non-standard artistic and technical challenges for international clients.

    VFX & High-End Rendering: Engineered dynamic simulations and developed advanced lighting architectures for both expansive environments and macro-level product shots.

    Award-Winning Excellence: Winner of the "Editor's Choice" at the international 3D competition "Iron Wings — The Great Air Race".

    Industry Recognition: Published featured architectural and artistic projects in Render.ru magazine and authored technical case studies for the DigitalPlunge portal.

  • Senior 3D Generalist | Visualization Specialist (Early Career) at Various Engineering, Architectural & Design Companies
    Moscow, RU
    September 2000 - April 2016

    Established a solid professional foundation by delivering high-end 3D assets, architectural visualizations, and promotional content for a diverse range of clients. Mastered core disciplines in high-poly modeling, complex texturing, and photorealistic lighting, which served as the technical springboard for my transition into 3D systems architecture and lead roles.