Real-time visual systems for simulation-based training.
My contribution:
– 3D asset production (custom + licensed integration), CAD reconstruction and Digital Twin
– Full Unity scene construction — lighting, composition, real-time optimization
– Animation pipelines for procedural and cinematic sequences
Abstracted showcase. No client, institution, or project names disclosed.
Purpose: Low-poly assets with VR visualization, kinematic validation, and a PBR/Normal baking pipeline.